Stonecut Studio

How it works

Everything you need to go from a description to a map in your world.

What it does

Stonecut Studio turns a description into a Minecraft map. You write what you want, an AI builds it, you look around it in your browser, ask for changes, and download it as a schematic file you can paste into any world that runs WorldEdit.

Describing a map

Write it the way you would explain it to a friend who builds. Things worth mentioning:

  • The setting: a coast, a desert canyon, a floating island.
  • The size, roughly: “about 200 blocks across”.
  • The main places and how they connect: “a castle on the hill, a road down to the village”.
  • The style and blocks: “dark oak and stone brick, a little ruined”.

It does not have to be right the first time. Starting simple and asking for changes is often faster.

How a map is built

A map is a starting ground plus a list of edits, applied in order. Each edit is one building step, such as filling a box, carving a sphere, laying a path or shaping terrain. Because the map is only that list, the same list always gives the same blocks.

While a job runs, the AI adds edits one at a time and each step shows up in the studio. Every job has a cap on steps, cost and time. If a job reaches a cap, what it built so far is still saved.

Each finished job saves a new version of the map. Every version stays available to download.

Flying around

The studio draws the map in your browser with one flat colour per block. After each edit only the parts of the map that changed are redrawn, so large maps stay smooth.

Fly mode, with a keyboard and mouse
Click the viewCapture the mouse to look around
W A S DMove
SpaceUp
ShiftDown
Arrow keysTurn, and look up or down
ScrollFaster or slower
EscRelease the mouse
Orbit mode, with touch or a mouse
DragTurn around the map
Pinch or scrollZoom
Two-finger drag or right dragMove sideways

Asking for changes

Type the change in the same box you used to describe the map. Say where: “the bridge by the gate”, “the tower on the north wall”.

One job runs at a time on each account. Wait for it to finish, or cancel it, before starting the next.

Downloading and pasting

  1. In the studio, pick a version and choose Download .schem.
  2. Put the file in WorldEdit’s schematics folder: plugins/WorldEdit/schematics on Paper or Spigot, config/worldedit/schematics on Fabric, Forge, NeoForge and in singleplayer.
  3. In game, stand where you want the map to go.
  4. Load the file by its name and paste it:
//schem load my-map
//paste

Large maps can take a while to paste. FastAsyncWorldEdit is built for big pastes and keeps the server responsive while it works.

Limits

  • Vanilla blocks only, for now.
  • Java Edition only.
  • One job at a time on each account.
  • Maps are blocks only: no mobs, chest contents or other game data.
[CONTENT NEEDED] Each plan’s monthly allowance and largest map size.

Safety and privacy

The AI only gets tools that write blocks into your map. It cannot reach your server, your computer or the internet, and it does not answer questions that are not about the map.

Limits are checked on our server before every AI call. Your maps are private to your account. You sign in with a link sent to your email, so there is no password for us to store.